Very last thing that left would be to adjust bounce behaviour. We have to set isRotating flag and provide an airplane rotation that is first (otherwise Mod(PRotation,180)0 will not be real). Swap final 2 lines of the code as follow:

Very last thing that left would be to adjust bounce behaviour. We have to set isRotating flag and provide an airplane rotation that is first (otherwise Mod(PRotation,180)<>0 will not be real). Swap final 2 lines of the code as follow:

The “&& PDirection = 0” condition that is extra to secure our air air plane from entering If block twice – once the rotation begin and simply after it concludes (as soon as the air air plane should carry on dancing).

Your entire rule should looks like such as this:

Completed air air air plane animation with u-turns

WOW! That has been hell for the road but we managed to get! It was made by you! I’m really really thankful and proud of you if you follow all the steps up to here. You will be awesome!

Right right right Here you’ll install my task with finished planes animation with a few extras! I’ve added a display with numerous planes and movable boarder base border. It and start to move bottom border you’ll observe interesting thing – an animation slows down and sometimes even lag spikes when you play

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